VICTORIA HARBOUR YOYO COMPETITION 2011 FREESTYLE SCORING CRITERIA
Technical Execution part A (T.E.A.) :
The freestyle judges shall judge a contestant's Technical Execution part A according to the following scoring criteria .
Positive Point Assessments :
* Positive points shall be awarded for advanced level tricks or trick elements performed successfully . Variations of tricks and elements shall be fully scored .
* Repeated tricks , repeated trick elements and repeated mounts may be scored at a lower value or not be scored at all .
* Transitions between tricks shall be scored .
* Additional points shall be awarded based on the difficulty level of a trick element . The base level (simplest advanced level tricks) trick would normally score one-point while more difficult tricks would be granted multiple points as the judge feels is warranted .
* The number of points a judge awards for a particular trick element may also vary depending on how well the trick element is performed . For example , the same type of catch of an off-string yo-yo may be given more points if the launch was extremely high as opposed to a launch where the yo-yo barely leaves the string . Similarly , a very basic Eli Hop may not even be scored if the yo-yo is only hopped a few inches off the string (because a particular judge feels it is not an advanced level trick element) while one with a high toss would be scored .
* Other factors , besides difficulty level , that may increase the basic value of a trick element include but are not limited to : speed , amplitude , control , blind catches and movement (i.e. turning while an off-string yo-yo is in the air before catching the yo-yo .)
Negative Point Assessments :
* Under the new scoring criteria , no point will be deducted for any trick or trick element missed , loss of control repeated efforts to regain control of a yo-yo .
* Loss of control that results in a restart shall be a mandatory 2-point deduction per yo-yo . Therefore , in 2A and 3A (and in 4A and 5A when two yo-yos are in play) if both yo-yos need to be restarted a mandatory 4-point deduction shall be assessed . If a contestant chooses to replace a yo-yo rather than to restart it , it is still a mandatory 2-point deduction .
* In all divisions , replacing one yo-yo with another , shall count as a mandatory 3-point deduction if the yo-yo becomes unplayable due to a jammed , broken or knotted yo-yo string or due to a malfunction of the yo-yo . Voluntarily replacing a yo-yo (or yo-yos) which does not require a restart or which is not unplayable does not incur a deduction .
* In all divisions , a mandatory 3-point deduction shall be assessed for any yo-yos that leave the stage for unintentional reasons including but not limited to : broken strings , broken yo-yos , failed aerial catches in 4A and 5A , or yo-yos that come a part . In 2A and 3A (and in 4A and 5A when two yo-yos are in play) , replacing both yo-yos at the same time , shall count as a 6-point deduction if both yo-yo are tangled or otherwise unplayable . In 4A and 5A , if more than two yo-yos are in play each additional yo-yo shall be judged separately and each additional yo-yo shall be subject to the mandatory 1 , 2 and 3-point deductions described above .
* Intentionally launching throwing or otherwise discarding a yo-yo off the stage or into the audience shall result in a mandatory 5-point deduction . Repeated violations of this rule may lead to a disqualification if the actions are considered disruptive or dangerous . Note that this rule is in effect before , during , and after the freestyle time period .
BIG TRICKS TIME !
When the music start playing for 2 minutes , there will be 3 “ding” sounds , at this monument judges will change & use another clicker to score for the last 60 seconds of the freestyles , the score of this clicker will be double when it is being input to the computer , and no point will be deducted even contestants restart or replace during this last 60 seconds .
Technical Execution part A (T.E.A.) Scoring :
Score of clicker for first 2mins + (Points of clicker for last 1min X 2) --> Normalization --> Minus the negative point(s) after normalization
Technical Execution part B (T.E.B.)
In the contest , the judges will grant a score of 0 to 5 points for each of the 3 categories of “Technical Execution elements” listed below .
The three “Technical Execution elements” categories that will be scored are :
1) Originality of tricks
2) Variation of tricks
3) Fluency of tricks
A judge may grant a score of zero in a category if the contestant , in their opinion , failed to meet the minimum level expected for the competition . A score of 1 should be awarded for barely meeting the minimum level while a score of 5 should be reserved for an outstanding performance in that category .
Performance Style (P.S.)
In the contest , the judges will grant a score of 0 to 5 points for each of the 7 categories of “Performance Style” listed below . The seven “Performance Style” categories that will be scored are :
1) Selection of music & rhythm
2) Clothing and instruments
3) Interaction between contestant & audience
4) Use of the stage
5) Design , layout of the performance and methods of expression
6) Body movements
7) Overall Impression
A judge may grant a score of zero in a category if the contestant, in their opinion , failed to meet the minimum level expected for the competition . A score of 1 should be awarded for barely meeting the minimum level while a score of 5 should be reserved for an outstanding performance in that category . The overall impression score is designed to reward the contestant for how they have encompassed all the elements of style into constructing their freestyle .
CHAMPIONSHIP FREESTYLE SCORING SYSTEM :
The judges will score for Technical Execution part A (T.E.A.) as they see them occurring in real time . Technical Execution part B (T.E.B.) & Performance Style (P.S.) will be separately assigned at the end of the freestyle .
Technical Execution part A (T.E.A.) , Technical Execution part B (T.E.B.) & Performance Style (P.S.) Judges scoring :
A contestant's final freestyle score shall consist of the algebraic sum of their average normalized score for Technical Execution part A (Maximum score of 50) plus their points for Technical Execution part B (Maximum score of 15) & Performance Style (Maximum score of 35) .
FINAL SCORE :
The highest contestant's Technical Execution part A positive score from each judge will first be normalized to 100 points and the other scores from that judge determined by multiplying 100 times a contestant's positive score divided by the highest contestant's positive score . The negative point will be minus after this normalization step , and then count as 50% of the contestant's final score - or up to a maximum of 50 points (i.e. T.E.A. = 0.5 times the averaged normalized score) .
For example , there are only 3 contestants & 1 judge in a contest , here are there scores of Technical Execution part A (for positive score , sum of first 2mins clicker’s score & last 1 min clicker’s score times 2)
Player 1 : Positive score 160 / Negative score 4
Player 2 : Positive score 120 / Negative score 5
Player 3 : Positive score 150 / Negative score 8
Because this judge gave player 1 the highest score , so the score of player 1 will be normalized to 100 points , the score of player 2 will be (120 / 160) X 100 = 75 points , and the score of player 3 will be (150 / 160) X 100 = 93.75 points
After normalization , we minus the negative point , so the Technical Execution part A final score of each player should be :
Player 1 : 100 – 4 = 96 points
Player 2 : 75 – 5 = 70 points
Player 3 : 93.75 – 8 = 85.75 points
Because Technical Execution part A count as 50% of the contestant's final score , thus above scores will be multiply 0.5 time , This may total up to a maximum of 50 points .
The final Technical Execution part B score for a player shall be the sum of 3 categories of “Technical Execution elements” , this may total up to a maximum of 15 points .
The final Performance Style score for a player shall be the sum of 7 categories of “Performance Style” , this may total up to a maximum of 35 points .
The Final Score is then calculated by adding the averaged final Technical Execution part A & B score and the averaged final Performance Style score .
In the event of a tie for first , second or third place , if the Contest Director and Head Judges determine that the tie must be broken , the tied player with the highest score for Technical Execution will win the tie , otherwise it will remain a tie .
This scoring criteria is base on the criteria of 2010 World Yo-Yo Contest , developed with the new ideas of HereWeYo! Committee , and SPECIAL THANKS to Benjamin McPhee of YoYoFactory providing the awesome idea of “BIG TRICKS TIME !” .