Showing posts with label criteria. Show all posts
Showing posts with label criteria. Show all posts

Thursday, 17 November 2011

VICTORIA HARBOUR YOYO COMPETITION 2011 FREESTYLE SCORING CRITERIA

VICTORIA HARBOUR YOYO COMPETITION 2011 FREESTYLE SCORING CRITERIA


Technical Execution part A (T.E.A.) :

The freestyle judges shall judge a contestant's Technical Execution part A according to the following scoring criteria .

Positive Point Assessments :

* Positive points shall be awarded for advanced level tricks or trick elements performed successfully . Variations of tricks and elements shall be fully scored .
* Repeated tricks , repeated trick elements and repeated mounts may be scored at a lower value or not be scored at all .
* Transitions between tricks shall be scored .
* Additional points shall be awarded based on the difficulty level of a trick element . The base level (simplest advanced level tricks) trick would normally score one-point while more difficult tricks would be granted multiple points as the judge feels is warranted .
* The number of points a judge awards for a particular trick element may also vary depending on how well the trick element is performed . For example , the same type of catch of an off-string yo-yo may be given more points if the launch was extremely high as opposed to a launch where the yo-yo barely leaves the string . Similarly , a very basic Eli Hop may not even be scored if the yo-yo is only hopped a few inches off the string (because a particular judge feels it is not an advanced level trick element) while one with a high toss would be scored .
* Other factors , besides difficulty level , that may increase the basic value of a trick element include but are not limited to : speed , amplitude , control , blind catches and movement (i.e. turning while an off-string yo-yo is in the air before catching the yo-yo .)

Negative Point Assessments :

* Under the new scoring criteria , no point will be deducted for any trick or trick element missed , loss of control repeated efforts to regain control of a yo-yo .
* Loss of control that results in a restart shall be a mandatory 2-point deduction per yo-yo . Therefore , in 2A and 3A (and in 4A and 5A when two yo-yos are in play) if both yo-yos need to be restarted a mandatory 4-point deduction shall be assessed . If a contestant chooses to replace a yo-yo rather than to restart it , it is still a mandatory 2-point deduction .
* In all divisions , replacing one yo-yo with another , shall count as a mandatory 3-point deduction if the yo-yo becomes unplayable due to a jammed , broken or knotted yo-yo string or due to a malfunction of the yo-yo . Voluntarily replacing a yo-yo (or yo-yos) which does not require a restart or which is not unplayable does not incur a deduction .
* In all divisions , a mandatory 3-point deduction shall be assessed for any yo-yos that leave the stage for unintentional reasons including but not limited to : broken strings , broken yo-yos , failed aerial catches in 4A and 5A , or yo-yos that come a part . In 2A and 3A (and in 4A and 5A when two yo-yos are in play) , replacing both yo-yos at the same time , shall count as a 6-point deduction if both yo-yo are tangled or otherwise unplayable . In 4A and 5A , if more than two yo-yos are in play each additional yo-yo shall be judged separately and each additional yo-yo shall be subject to the mandatory 1 , 2 and 3-point deductions described above .
* Intentionally launching throwing or otherwise discarding a yo-yo off the stage or into the audience shall result in a mandatory 5-point deduction . Repeated violations of this rule may lead to a disqualification if the actions are considered disruptive or dangerous . Note that this rule is in effect before , during , and after the freestyle time period .

BIG TRICKS TIME !

When the music start playing for 2 minutes , there will be 3 “ding” sounds , at this monument judges will change & use another clicker to score for the last 60 seconds of the freestyles , the score of this clicker will be double when it is being input to the computer , and no point will be deducted even contestants restart or replace during this last 60 seconds .

Technical Execution part A (T.E.A.) Scoring :

Score of clicker for first 2mins + (Points of clicker for last 1min X 2) --> Normalization --> Minus the negative point(s) after normalization

Technical Execution part B (T.E.B.)

In the contest , the judges will grant a score of 0 to 5 points for each of the 3 categories of “Technical Execution elements” listed below .

The three “Technical Execution elements” categories that will be scored are :

1) Originality of tricks
2) Variation of tricks
3) Fluency of tricks

A judge may grant a score of zero in a category if the contestant , in their opinion , failed to meet the minimum level expected for the competition . A score of 1 should be awarded for barely meeting the minimum level while a score of 5 should be reserved for an outstanding performance in that category .

Performance Style (P.S.)

In the contest , the judges will grant a score of 0 to 5 points for each of the 7 categories of “Performance Style” listed below . The seven “Performance Style” categories that will be scored are :

1) Selection of music & rhythm
2) Clothing and instruments
3) Interaction between contestant & audience
4) Use of the stage
5) Design , layout of the performance and methods of expression
6) Body movements
7) Overall Impression

A judge may grant a score of zero in a category if the contestant, in their opinion , failed to meet the minimum level expected for the competition . A score of 1 should be awarded for barely meeting the minimum level while a score of 5 should be reserved for an outstanding performance in that category . The overall impression score is designed to reward the contestant for how they have encompassed all the elements of style into constructing their freestyle .

CHAMPIONSHIP FREESTYLE SCORING SYSTEM :

The judges will score for Technical Execution part A (T.E.A.) as they see them occurring in real time . Technical Execution part B (T.E.B.) & Performance Style (P.S.) will be separately assigned at the end of the freestyle .

Technical Execution part A (T.E.A.) , Technical Execution part B (T.E.B.) & Performance Style (P.S.) Judges scoring :

A contestant's final freestyle score shall consist of the algebraic sum of their average normalized score for Technical Execution part A (Maximum score of 50) plus their points for Technical Execution part B (Maximum score of 15) & Performance Style (Maximum score of 35) .

FINAL SCORE :

The highest contestant's Technical Execution part A positive score from each judge will first be normalized to 100 points and the other scores from that judge determined by multiplying 100 times a contestant's positive score divided by the highest contestant's positive score . The negative point will be minus after this normalization step , and then count as 50% of the contestant's final score - or up to a maximum of 50 points (i.e. T.E.A. = 0.5 times the averaged normalized score) .

For example , there are only 3 contestants & 1 judge in a contest , here are there scores of Technical Execution part A (for positive score , sum of first 2mins clicker’s score & last 1 min clicker’s score times 2)

Player 1 : Positive score 160 / Negative score 4
Player 2 : Positive score 120 / Negative score 5
Player 3 : Positive score 150 / Negative score 8

Because this judge gave player 1 the highest score , so the score of player 1 will be normalized to 100 points , the score of player 2 will be (120 / 160) X 100 = 75 points , and the score of player 3 will be (150 / 160) X 100 = 93.75 points

After normalization , we minus the negative point , so the Technical Execution part A final score of each player should be :

Player 1 : 100 – 4 = 96 points
Player 2 : 75 – 5 = 70 points
Player 3 : 93.75 – 8 = 85.75 points

Because Technical Execution part A count as 50% of the contestant's final score , thus above scores will be multiply 0.5 time , This may total up to a maximum of 50 points .

The final Technical Execution part B score for a player shall be the sum of 3 categories of “Technical Execution elements” , this may total up to a maximum of 15 points .

The final Performance Style score for a player shall be the sum of 7 categories of “Performance Style” , this may total up to a maximum of 35 points .

The Final Score is then calculated by adding the averaged final Technical Execution part A & B score and the averaged final Performance Style score .

In the event of a tie for first , second or third place , if the Contest Director and Head Judges determine that the tie must be broken , the tied player with the highest score for Technical Execution will win the tie , otherwise it will remain a tie .

This scoring criteria is base on the criteria of 2010 World Yo-Yo Contest , developed with the new ideas of HereWeYo! Committee , and SPECIAL THANKS to Benjamin McPhee of YoYoFactory providing the awesome idea of “BIG TRICKS TIME !” .